2017

Table Of Contents
Z Position field Displays the position of the camera eye on the Z axis. Editable
Motion Path button Enable to animate the camera eye on a motion path. See
Moving the Camera Eye and
Point of Interest
(page 622).
X Rotation field Displays the level of camera rotation along the X axis. Available when Free is selected in
the Camera Type box. Editable.
Y Rotation field Displays the level of camera rotation along the Y axis. Available when Free is selected in
the Camera Type box. Editable.
Z Rotation field Displays the level of camera rotation along the Z axis. Available when Free is selected in
the Camera Type box. Editable.
Distance field Displays the position of the camera's focus. Available when Free is selected in the Camera
Type box. Editable.
X Point of Interest field Displays the position of the point of interest on the X axis. Available when Target
is selected in the Camera Type box. Editable.
Y Point of Interest field Displays the position of the point of interest on the Y axis. Available when Target
is selected in the Camera Type box. Editable.
Z Point of Interest field Displays the position of the point of interest on the Z axis. Available when Target
is selected in the Camera Type box. Editable.
Roll field Displays the amount of camera roll (available with Target Camera). Available when Target is
selected in the Camera Type box. Editable.
Parenting Offset box Select an offset option for viewing an image when parenting a camera node. Origin
sets the image to the camera origin; Target sets the image to the default viewplane distance relative to the
camera; and Live Target sets the image to the current viewplane distance based on the FOV.
Parenting Offset field Displays the offset value, as computed from the default camera field of view and the
default image size. This value does not change even if other camera parameters are changed. Non-editable.
Result Camera box Specify which camera is active. The active camera is the one that will be used when
processing/rendering your scene.
Result Camera field Displays the active camera number. Non-editable.
Import Camera button Opens the Import Camera file browser to import a camera. See
Importing and Ex-
porting Cameras
(page 622).
Export Camera button Opens the Export Camera file browser to save a camera. Exported data includes
Position X, Y, and Z; Poi X, Y, and Z; FOV; Roll, Target or Free Camera; motion path and explicit keyframe
camera animation.
See Importing and Exporting Cameras (page 622).
Reset Camera button Resets the Camera menu to its default settings.
About the Frustum
The volume of space viewed by the camera eye is called the frustum. The frustum is in effect a viewing
pyramid. The camera eye is located at the apex of the pyramid, and the far clipping plane forms the base.
The pyramid may be truncated by the near clipping plane.
620 | Chapter 15 Compositing in 3D Space with Action