2017

Table Of Contents
2 To display the Camera menu, double-click the selected camera in the schematic, or follow the tab
population rules for the Object menu. See
Populating Menu Tabs of Selected Objects (page 459).
The result camera always appears as the first tab on the right side of the Object menu. To allow you
to easily access the camera without losing your place in the scene, this special camera tab (appearing
in orange) does not follow the tab population rules. If a camera node is selected in the schematic, the
special Camera tab does not appear, and the normal tab population rules apply.
TIP You can attach a look-at connection (page 466) between Action objects with axis characteristics (Axis, Camera,
Light). The connection allows the parent object to rotate to face the child look-at object, no matter where it is
positioned. Look-At links can be animated; therefore you can link different objects from the parent at different
frames. In the channel editor, you can see a lookAt channel for every look-at parent.
Camera Menu Settings
When accessing Action as a Timeline FX, you have access to a quick menu with some of these Camera
settings. To see the full Camera menu, click the Editor button to enter Action.
Camera Tab
Camera Type box Select Free (to view the scene in the direction that you aim the camera), or Target (to
aim the camera at a target object in the scene based on a point of interest).
Free cameras are easy to use because you do not have to manipulate the point of interest. You can simply
animate the camera rotation or camera tilt as though it were on a tripod. Use the Distance field in conjunction
with Free Camera.
Field of View field Displays the camera field of view value, measured in degrees. Editable.
Near field Displays the near view of the selected camera. Editable.
Far field Displays the far view of the selected camera. Editable.
See
Moving the Clipping Planes (page 621).
X Position field Displays the position of the camera eye on the X axis. Editable
Y Position field Displays the position of the camera eye on the Y axis. Editable
Action Cameras | 619