2017

Table Of Contents
Banking Curve Adds twists and torsion to the normals of the 3D path. Use the options in the Tools box to
add, select, delete, or move keyframes on the Banking curve. The horizontal axis represents the length of
the path, and the vertical axis displays the orientation, expressed in degrees.
Normals Offset Angle field Displays the angle of rotation of all normals, applied to the entire banking
curve. Editable.
NOTE Changes made to the banking curve and Angle field are cumulative.
Regen button Enable to dynamically refresh the image as changes are made to the banking curve.
Home button Resets the Banking curve viewer to show the whole curve.
Undo button Undoes Banking curve operations.
Set Key button Sets the current values for the banking curve in the current frame (when Auto Key is disabled).
Del Key button Deletes the selected banking curve keyframes.
Reset Selection box Select whether to reset all of the banking settings (Reset All) or just the banking curve
(Reset Key).
Interpolation box Select the default interpolation type for the Banking curve.
Extrapolation box Select the default extrapolation type for the Banking curve.
Action Cameras
The scene is what you see through the camera lens. Typically, you work with the camera to frame and
animate the view to achieve the effect you want. In Action, you have the choice of using the automatic
camera or the manual camera, whose F-Stop, film size, and focal length you can set yourself. You can also
animate specific camera properties.
Adding a Camera
By default, a camera exists in the Action scene (you may need to pan in the schematic to see the camera
node). The Z position of this default camera is placed relative to the resolution of your Action scene. You
can add multiple cameras in order to change point of view or depth of field from one camera to another.
Add and animate multiple cameras when creating compositions. You can also switch from one camera to
another at any point.
To add a camera:
1 Do one of the following:
Drag the camera node from the node bin and place it in the schematic.
Drag the camera node from the node bin to Result view, so you can see its effect on the scene before
placing it exactly where you want.
Double-click the camera node. The node appears next to the last added object. You do not need to
be in Schematic view to add a node in this manner.
A new camera is added to the scene. An icon representing the camera is added to the schematic.
618 | Chapter 15 Compositing in 3D Space with Action