2017

Table Of Contents
NOTE If you accessed Action as a Timeline FX, you are limited to one front/matte media, and therefore may
not get the desired result. In this case, you can access Action from ConnectFX.
5 Double-click the Reflection node in the schematic, or follow the tab population rules for the Object
menu (see
Populating Menu Tabs of Selected Objects (page 459)).
The Reflection menu appears.
Reflection Menu Settings
The Reflection menu is divided into two tabbed sections: Controls and Texture.
Controls Tab
Effect field Displays the amount of diffuse colour. Editable.
Softness X field Displays the amount of X-axis blur applied to the diffuse map. Editable.
Softness Y field Displays the amount of Y-axis blur applied to the diffuse map. Editable.
Regen button Enable to dynamically refresh the image as changes are made to the settings.
Texture Tab
Repeat Mode box Select how the map pattern is repeated on the surface.
Add/Replace box Select whether to add or replace the reflection map to the diffuse colour.
Mapping Type box Select the type of texture map used, to help create the reflection effect.
Camera Type box Select the camera type visibility for the map. For example, you can use this setting to
apply a Left Eye and Right Eye camera type for two maps that are children of the same surface or geometry
in a stereo scene.
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