2017

Table Of Contents
Load Texture button Click to open the Import Media browser to select an external single-frame image file
to be used as the diffuse map texture. This file is not added to the Media list.
NOTE When a diffuse map is connected to a flat surface, you can enable Auto Expand in the Surface menu to
automatically resize the surface when the diffuse maps Axis settings are changed.
Reflection Mapping
Reflection mapping simulates a mirrored surface by using the specular reflection values in the map. You
have the option of combining the result of a reflection map to a diffuse map.
To add a reflection map:
1 In the schematic, select the surface, 3D model, or 3D text to which you want to apply the diffuse map.
2 Click Media.
3 In the Media menu, select the media you want to use for the diffuse map.
4 Do one of the following:
Drag the Reflection Map node from the node bin and place it in the schematic.
Drag the Reflection Map node from the node bin and place it where you want it in Result view.
Double-click the Reflection Map node. You do not need to be in Schematic view to add a node in
this manner.
The reflection object is added to the schematic with its own parent axis. The new axis is the child of
the selected surface or geometry. In Schematic view, the number in brackets next to the name of the
Reflection node indicates the media used for the diffuse.
To specify different media as the reflection source, select the media in the Media menu, then click
Apply.
610 | Chapter 15 Compositing in 3D Space with Action