2017

Table Of Contents
3 In the Media menu, select the media you want to use for the diffuse map texture (you can change this
texture later).
A diffuse map uses the front and matte of the media. If you do not want to apply transparency to your
diffuse map, turn its matte off.
4 Do one of the following:
Drag the Diffuse Map node from the node bin and place it in the schematic.
Drag the Diffuse Map node from the node bin and place it where you want it in Result view.
Double-click the Diffuse Map node. You do not need to be in Schematic view to add a node in this
manner.
The diffuse object is added to the schematic with its own parent axis. The new axis is the child of the
selected surface or geometry. In Schematic view, the number in brackets next to the name of the Diffuse
node indicates the media used for the diffuse.
To specify different media as the diffuse source, select the media in the Media menu, then click Apply.
If you accessed Action as a Timeline FX, you are limited to one front/matte media, and therefore may
not get the desired result. In this case, you can load an external texture directly from the Diffuse menu.
5 In the Rendering section of the Action Setup menu, enable or disable Shading depending on the method
of diffuse mapping you are using. When Shading is enabled, normals are used. You must enable Shading
when using Reflection mapping because it also uses normals.
6 Double-click the Diffuse node in the schematic, or follow the tab population rules for the Object menu
(see
Populating Menu Tabs of Selected Objects (page 459)).
The Diffuse menu appears.
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