2017

Table Of Contents
Displace Direction box Select the direction in which a displace occurs when a displacement map is attached
to a surface. Geometries parented to a displacement map always use Normal Displace as the direction.
To Displace:Select:
In the X, Y, and Z directions.Flat Displace
Bilinear and bicubic surfaces according to their normals.Normal Displace
In the direction of the camera selected in the Displace Camera box.Camera Displace
Offset field Displays the offset to the displacement of X and Y. Editable.
Displace Camera box Active only when Camera Displace is selected in the Displace Direction box. Select
which camera to take into account when using camera displacement.
Displace Camera field Displays the active displace camera number. Non-editable.
Displacement X field Displays the amount of displacement in pixel units along the X axis. Editable.
Displacement Y field Displays the amount of displacement in pixel units along the Y axis. Editable.
Displacement Z field Displays the amount of displacement in pixel units along the Z axis. Editable.
Texture Tab
Repeat mode box Select how the map pattern is repeated on the surface.
Fit Method box Select a fit method option to be applied to the map.
Hardware Displacement Menu Settings
Displacement Type box Select whether to use hardware or software displacement mapping.
Regen button Enable to dynamically refresh the image as changes are made to the menu settings.
The Hardware Displacement menu is divided into two tabbed sections: Controls and Texture.
604 | Chapter 15 Compositing in 3D Space with Action