2017

Table Of Contents
To specify different media as the displacement source, select the media in the Media menu, then click
Apply.
NOTE If you accessed Action as a Timeline FX, you are limited to one front/matte media, and therefore may
not get the desired result. In this case, you can access Action from ConnectFX.
5 Double-click the Displace node in the schematic, or follow the tab population rules for the Object
menu (see
Populating Menu Tabs of Selected Objects (page 459)).
The Displacement menu appears. You can choose between Hardware Displacement or Software
Displacement using the Displacement Type box.
Software Displacement Menu Settings
Displacement Type box Select whether to use hardware or software displacement mapping.
Regen button Enable to dynamically refresh the image as changes are made to the menu settings.
The Software Displacement menu is divided into two tabbed sections: Controls and Texture.
Controls Tab
Channel box Select a colour channel to calculate the displacement map.
Softness field Displays the level of rounding off, or softening of the spikes that result from colour values in
the image that vary from pixel to pixel in the displacement map. Editable.
Softness rounds the edges of the displacement. The larger the softness, the smoother the displacement.
Softness also affects rendering; the larger the softness, the longer it takes to render.
Action Shading and Textures | 603