2017

Table Of Contents
Loops = 2
Adaptive button Enable to set the Loops field as the average number of medial axes drawn and to keep the
distance between them fairly constant. Disable to set the Loops field as the exact number of medial axes
drawn per boundary (rounded to the nearest integer).
Backtrack Length field Displays the tessellation value at the extremities. Editable.
To have:Set to:
The medial axis intersects boundaries at each point of concavity, which can often create many small
triangles especially in sharp extremities.
0
The medial axis does not extend completely to the boundary and the remaining area is tessellated
with a fan shape.
Positive value
Sharper embossing effectsNegative value
Split Edges to Enhance button Enable to add vertices to allow the contour lines to follow the medial axes
more accurately. Turn this option off if there are no holes in the geometry; otherwise, there may be shading
artifacts along internal curves.
Edge Tessellation box Select an option to control the shape of the polygons.
To:Select:
Have long edges that are not split. This results in fewer polygons and lighter geometry, but the res-
ulting long, thin polygons may not deform well.
None
Have a tessellation made of squarer polygons that deform better, at the cost of a heavier tessellation.Equal on Both Sides
Action Shading and Textures
Action uses shaders to compute the colour, lighting, shadows, and other attributes of each pixel or vertex
of objects in the scene.
You can use any media to map textures to Action surfaces and geometries, thus adding detail such as depth
and reflections to your 3D composites.
Action Shading and Textures | 601