2017

Table Of Contents
With this method, there are several options for fine-tuning the tessellation further.
Min Angle field Displays the smallest value of angle that the polygons can have. If a triangle contains an
angle that is smaller than this value, it gets replaced by better-shaped ones. Eliminating small-angled triangles
gives a more uniform shading and is more suited for deformations.
Min Angle = 20
Max Area field Displays the largest value of area that the polygons can have. If a triangle is larger than this
value, it gets replaced by smaller ones. This allows the polygon mesh to be deformed more smoothly.
Max Area = 5
Max Vertices field Displays the total number of new vertices that can be added by the Minimum Angle and
Maximum Area options. 0 by default.
Action 3D Text | 599