2017

Table Of Contents
When a Displace node is attached to a geometry, you may need a UV mapping type other than Default for
the displace pattern to have any effect on the geometry.
NOTE When a Diffuse node is attached to a geometry, you must select Wrap from the Mapping box in the Diffuse
menu to be able to use the UV mapping settings. See
Diffuse Mapping (page 606).
Use GroupId button Enable to respect GroupId information in an FBX file created in 3ds Max.
Smooth Angle button Enable to override existing normals in the geometry, then use the Smooth Angle
field to change the value.
Smooth Angle field Displays the angle at which the edges of normals become hard. Changes to this field
only affect the shading of the displacement, and not the shape. Editable.
Position X field Displays the position of the X axis. Editable.
Position Y field Displays the position of the Y axis. Editable.
Position Z field Displays the position of the Z axis. Editable.
Rotation X field Displays the rotation of the X axis. Editable.
Rotation Y field Displays the rotation of the Y axis. Editable.
Rotation Z field Displays the rotation of the Z axis. Editable.
Scale X field Displays the scale of the X axis. Editable.
Scale Y field Displays the scale of the Y axis. Editable.
Scale Z field Displays the scale of the Z axis. Editable.
Prop Scale button Scales the X, Y, and Z UV axes proportionally.
Shear X field Displays the shear of the X axis. Editable.
Shear Y field Displays the shear of the Y axis. Editable.
Shear Z field Displays the shear of the Z axis. Editable.
NOTE The UV Transform fields are only available if a Mapping Type other than Default is selected.
Material Node Settings
The Material node creates a central hub to control the specular, ambient, diffuse, transparency, and shininess
of a geometry's children maps.
Smoke automatically creates a Material node when you import 3ds Max or FBX models with textures. You
can also manually add a material node to any geometry or surface in the Action schematic.
Action 3D Geometry | 569