2017

Table Of Contents
Force 2-Sided button Enable to have lights in the scene light both the inside and outside of the geometry
(when shading is turned on).
Shadow Casting box Select how the selected geometry object will be affected by a Shadow Cast object in
the scene. See
Surface and Geometry Shadow Casters (page 543).
Polygons Settings
Polygons field Displays the number of polygons in the 3D model. Non-editable.
Subdivide button Enable to create high-quality shading for polygon models.
Resolution field Displays the geometry resolution of the 3D model. Active when Subdivide is enabled.
Editable.
Wireframe box Select a wireframe option for the 3D model. When you render the 3D model with Wireframe
or Original Wire selected, it retains its light, shading, and texture attributes.
To:Select:
Disable wireframe for the 3D model (filled polygons are drawn).Solid
Display the model as a wireframe outline (triangular polygons only).Wireframe
Display the model as a wireframe outline (original mesh; any polygon type). May be useful
for imported geometries.
Original Wire
Sort button Enable to determine how the 3D model is drawn according to its normals.
UV Map Settings
Use the UV Mapping settings to select how the UV coordinates of an attached displace or diffuse node are
mapped to the 3D model. You can also apply axis transformations to the UV map. These transformations
are different from the settings of the parent axis in that they transform the axes of the actual UV map
coordinates.
UV Mapping Type box Select the type of UV mapping to apply to the attached node.
568 | Chapter 15 Compositing in 3D Space with Action