2017

Table Of Contents
Red Colour field Displays the amount of red in the effect and in any attached components (based on the
colour of the attached light). Editable.
Green Colour field Displays the amount of green in the effect and in any attached components (based on
the colour of the attached light). Editable.
Blue Colour field Displays the amount of blue in the effect and in any attached components (based on the
colour of the attached light). Editable.
Rays Colour pot Displays the colour of the effect and any attached components (based on the colour of the
attached light). Editable.
NOTE The same colour settings are also found in the Blooming tab.
Stamping Intensity field Displays the global stamping intensity of all attached texture components. Editable.
Stamping Threshold field Displays the minimum value at which stamping occurs for all attached texture
components. Editable.
Stamping Softness X field Displays the softness along the X axis for all attached texture components.
Editable.
Stamping Softness Y field Displays the softness along the X axis for all attached texture components.
Editable.
Stamping Attenuation field Displays the smoothing level of the blooming effect. Use to fade out regions
that have too much blooming. Editable.
Texture Minimum Size field Displays the minimum size of all attached texture components. Editable.
Texture Scale field Displays the size of all attached texture components. Editable.
Texture Rotation field Displays the level of rotation of all attached texture components. Editable.
Texture Ratio field Displays the aspect ratio of all attached texture components. Editable.
Sampling X field Displays the size of the grid along the X axis to affect the number of samples taken to
calculate the stamping effect. A higher value yields faster results, but may be less precise. Editable.
Sampling Y field Displays the size of the grid along the Y axis to affect the number of samples taken to
calculate the stamping effect. A higher value yields faster results, but may be less precise. Editable.
Action 3D Geometry
A powerful feature of Action is its ability to import 3D models created in other applications and combine
them with existing clips. Compositing 3D models and characters with other media or a background can be
done quickly and with a finite level of control.
3D geometric objects are manipulated like an image or a clip: you can animate their position and shape,
apply textures and media, and light objects to produce a variety of effects.
You can import 3D polygon objects such as 3ds Max files, FBX files, Alembic files, Wavefront files, Inventor
files, and Paint geometry. 3ds Max files contain object data, specifically, texture and materials. The FBX
format acts as the intermediary between different file types. Files can be exported from another product to
the FBX or ABC format and then imported into Smoke.
Paint geometry files are created by the Smoke Paint tool. If you want to work with polygon geometry in
Action, import Paint geometry. Action ignores its animation and attributes, such as its colour, outline, and
gradient. For example, in Paint, if you create a blue polygon, animate its scale, and save it as geometry, it is
imported in Action as a white polygon with no animation.
Action 3D Geometry | 559