2017

Table Of Contents
Spread field Displays the shape of the ray cone. Editable.
Falloff field Displays the amount of smoothness applied to the borders of the ray cone. Editable.
Length field Displays the amount of softness applied to the ray. Editable.
Samples field Displays the quality of the ray based on the radial distance to the attached light. Editable.
Active button Enable to use shimmering settings to modulate the ray with noise particles.
Animated button Enable to automatically apply a noise effect to the shimmer at each frame.
Thickness field Displays the thickness of the shimmer noise particles. Editable.
Pan X field Displays the amount of movement of the shimmer noise particles along the X axis. Editable.
Pan Y field Displays the amount of movement of the shimmer noise particles along the Y axis. Editable.
Object Intensity field Displays the amount of ray colour bleed applied to semi-transparent 3D objects placed
in front of the attached light. Editable.
Shading button Enable to allow the ray to inherit the shaded colours of a 3D object as it passes through
the object.
Relighting: Blooming
Attach a Blooming node to a light in the scene to help define highlight areas that generate a glowing effect.
You can add textures to stamp a blooming node with particular patterns, such as streaks and glints.
Blooming can affect surfaces and geometries in your Action scene, and you can also use lighting links from
the attached lights to selectively include or exclude blooming from objects in the scene.
Since Blooming works in Action screen space, the effect is not limited to the surface or geometry in your
scene. Note however, that while blooming can occur outside of the Action scene while you are viewing the
effect in the image window, in this case you may not see the full blooming effect when you preview or
process in Action. You may notice this also if you zoom in or out while viewing in the image window.
Adding a Blooming Object to a Light
In Action, a blooming node is a child of a light. Multiple lights can be parented to the same Blooming object.
556 | Chapter 15 Compositing in 3D Space with Action