2017

Table Of Contents
A default lens flare (including a Lens Flare object, Border FX object, and multiple component texture
objects) is added to the schematic. In Result view Live Preview mode, you can see the lens flare (you
may need to move the light in the scene to see the full lens flare effect).
If there is only one light in the scene, the lens flare node is automatically connected to it. If there are
several lights in the scene, select the light in the schematic that you want parented to the lens flare
before added the lens flare node. Otherwise, you can parent the lens flare node to the light or lights
manually in the schematic.
3 To add a texture component to a lens flare, select the Border FX object in the schematic, then
double-click a texture node in the Relighting tab of the node bin.
4 To display the Lens Flare menu, double-click the lens flare object in the schematic, or follow the tab
population rules for the Object menu. See Populating Menu Tabs of Selected Objects (page 459).
You can also load and save lens flare presets. See Using Lens Flare Presets.
Using Texture Components With Lens Flares
You must add texture components to the Border FX object of a lens flare to see a result. These components
are textures that are attached to a Lens Flare Border FX object (or optionally, directly to a Rays or Blooming
object). The Lens Flare Object menu has global settings for the complete lens flare, but each component
texture has its own menu to control settings particular to it.
Each type of component can be added multiple times, each with its own settings. The following are the
types of texture components you can add:
Example:Description:Component:
Star-like texture.Glint Texture
Glowing loops of different colours.Glow Texture
Multiple shapes, such as polygons, discs,
orbs, or caustics.
Iris Texture
Action Lights and Lighting Effects | 547