2017

Table Of Contents
Adding a Shadow Cast to a Light
Lights in the scene are able to cast shadows. You can parent a Shadow Cast object to multiple lights at once.
This allows you to control the overall attributes of the shadow (for example, colour, softness, and
transparency).
To add a shadow cast to the scene:
1 Add and position a light to your scene.
2 Do one of the following:
Drag the shadow cast node from the node bin and place it in the schematic.
Double-click the shadow cast node.
If there is only one light in the scene, the shadow cast node is automatically connected to it. If there
are several lights in the scene, select the light in the schematic that you want parented to the shadow
cast before added the shadow cast node. Otherwise, you can parent the shadow cast node to the light
or lights manually in the schematic.
3 To display the Shadow Cast menu, double-click the shadow cast object in the schematic, or follow the
tab population rules for the Object menu. See
Populating Menu Tabs of Selected Objects (page 459).
Surface and Geometry Shadow Casters
By default, all objects in the scene cast and receive shadows from a light attached to a Shadow Cast object.
You can control this on a per object basis in the Object Surface or Geometry menu.
The Shadow Casting box in the Surface or Geometry menu allows you to select how the each image or
geometry object is affected by a Shadow Cast object in the scene.
For the Surface or Geometry to:Select:
Cast and receive a shadow (this is the default).Cast & Receive
Receive, but not cast a shadow.Receiver
Cast, but not receive a shadow.Caster
Not cast or receive a shadow.Off
Shadow Cast Menu Settings
The Shadow Cast menu settings are described as follows. Shadow types are dependant on your graphics card,
so you may not see all of these settings.
Action Lights and Lighting Effects | 543