2017

Table Of Contents
(a) Light sources in the scene.
To work with global scene ambient lighting in the scene:
1 Enable the Scene Ambient button in the Rendering section of the Action Setup menu, or in an individual
Light menu.
This is a global setting for the Action scene, and is enabled by default.
2 In the Action Setup menu, you can also adjust the intensity and shading levels of this global scene
ambient light.
Selecting a Light Source
You can select a light source in the following ways:
Click the light source in the scene.
In Schematic view, click the icon corresponding to the light source. All light sources initially appear at
the same X, Y, and Z position in the scene (0, 0, 0). If you add two light sources, for example, you need
to move one light source in order to see the other.
Select a Light folder in the Channel Editor.
Use the Prev and Next buttons to select the previous or next light source.
Importing Lights
In Action, you can import 3D data saved in the .fbx format. FBX files may have lights and their data included,
and you can use these same lights in Action. Supported light types from FBX files are Area, Directional,
Ambient, Point, or Spot. See
Importing the FBX Format (page 565).
534 | Chapter 15 Compositing in 3D Space with Action