2017

Table Of Contents
Adding a Light Source
When you enter Action, the scene is lit by global scene ambient lighting. This global scene ambient lighting
can be enabled or disabled in the Rendering section of the Action Setup menu or in individual Light menus.
You can also add individual light objects in Action. When you add a light to a scene, it is applied to all
objects. Before adding another light, you may want to position the light and modify its attributes. In the
Lights menu, you can set lighting properties such as position, orientation, spread, falloff, and colour.
NOTE When accessing Action as a Timeline FX, a light object is automatically added to your Action scene.
To add a light to the scene:
1 Do one of the following:
Drag the light node from the node bin and place it in the schematic.
Drag the light node from the node bin to Result view, so you can see its effect on the scene before
placing it exactly where you want.
Double-click the light node. The node appears next to the last added object. You do not need to
be in Schematic view to add a node in this manner.
A light is added to the scene. An icon representing the light source is added to the schematic.
Unlike many objects, a light is added without an axis. To set the position and rotation of a light source,
use the Position and Rotation fields in the Light menu.
2 To display the Light menu, double-click the selected light in the schematic.
NOTE The default Z position of the light is set at 50% of the Z position of the default camera in your Action
scene.
3 Enable the Active button in the Light menu to activate the light source.
The light icon appears in the scene.
Action Lights and Lighting Effects | 533