2017

Table Of Contents
Interaxial Offset Right Eye field Displays the offset distance between the right eye compared to the 3D
camera. Editable.
Interaxial Offset Current Camera field Displays the interaxial offset of the selected camera. Non-editable.
FOV Offset Left field Displays the offset field of view between the left eye compared to the 3D camera.
Editable.
FOV Offset Right field Displays the offset field of view between the right eye compared to the 3D camera.
Editable.
FOV Offset Current Camera field Displays the offset field of view of the selected camera. Non-editable.
Stereo Clip Type box Specify how the footage was shot: Parallel, Off Axis, or Converged.
Parent Camera box Select which camera in the scene is associated with the stereo object. Setting found in
the Axis and Correction tabs.
Camera Number field Displays the number of the selected camera. Non-editable.
Tools box Select whether to sync the left and right eye correction values.
When synced, a change to one value affects the other value. The left eye position is a combination of the
cameras left eye position and the left interaxial offset; the same applies for the right eye. The effective FOV
for the correction is the sum of the cameras FOV and the FOV offset.
Sync Type box Select whether the relationship between the left and right eye correction values is absolute
or relative. Available when Sync L+R is selected in the Tools box.
Stereo Object Surface Settings
Use the Surface tab of the Stereo Object menu to adjust surface and shading properties of the stereo object.
The Surface tab settings are the same as in the Object Image menu for non-stereo objects. See Surface Settings
(page 501).
Stereo Object Texture Settings
Use the Texture tab of the Stereo Object menu to set the built-in diffuse maps (as well as any added texture
maps) of a stereo object.
526 | Chapter 15 Compositing in 3D Space with Action