2017

Table Of Contents
To:Select:
farther from the camera. This preserves the same visual aspect while scaling the
textures up or down accordingly.
NOTE The result camera must be set to the stereo camera.
Change the left and right texture parameters when the Position Z or a Scale
parameter is changed. When you create a stereo object, it is automatically oriented
AutoScale
towards the camera and automatically scales. That is, the apparent size of the im-
ages scale to compensate when you move the stereo object along the Z axis. If
you move a stereo object away from the camera, it grows, and vice versa.
NOTE The result camera must be set to the stereo camera.
Convergence field Displays the equal amount of convergence in opposite directions horizontally, between
left and right images. Positive values make the image appear farther from the camera. Editable.
Parent To button Enable to associate a stereo object with the camera selected in the Parent Camera box.
Enabled by default to force the stereo object to face the 3D camera at all times when the camera is moved
around.
Parent Camera box Select which camera in the scene is associated with the stereo object. Setting found in
the Axis and Correction tabs.
Stereo Object Correction Settings
Use the Correction tab of the Stereo Object menu to indicate how the footage was shot, and make interaxial
offset and FOV offset adjustments to the left/right images.
Keystone Correction box Select whether to apply keystone corrections manually in this menu, use the
automatic settings derived from the selected analyzer, or inherit the Stereo Mode settings from the stereo
camera (Pass Through).
In most cases, a keystone correction is needed if the stereo types of the camera and the stereo object do not
match, but there may be cases when you want to sync the two.
Correction Analyzer box Select which analyzer is used to provide automatic keystone corrections.
Interaxial Offset Left Eye field Displays the offset distance between the left eye compared to the 3D camera.
Editable.
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