2017

Table Of Contents
The Object Image menu appears with the Image controls for the selected surface displayed on the right
side of the menu. Some of the tabs for the Surface menu are contextual, and are available depending
on the circumstance.
NOTE When accessing Action as a Timeline FX, you have access to a quick menu with some of Surface
settings. To see the full Surface menu, click the Editor button to enter Action.
Surface Tools
From the Tools drop down menu, you can select additional tools to modify surfaces.
Slide Texture Enables you to slide the texture under the vertices, without moving the vertices, effectively
moving the UV points behind the scene.
Move UV/Vertex Enables you to move the UV points and the vertices simultaneously and does not introduce
any deformation.
NOTE If the UV points and Vertices grids are already in different positions, the relative position offset is kept when
moving the UV points and vertices in this mode.
Surface Settings
The Surface tab is available at all times, and is divided into a number of sections.
Blending Section
Blend Type box Select whether to use Flame or Photoshop blend modes.
Blend Mode box Select how the front and matte clips or the front and back clips are combined.
See Surface Blending Modes (page 510).
Blend Premultiplication box Select whether the blend operation is premultiplied or not. You can set this
as a default preference in the Action Setup menu.
Transparency field Displays the transparency of the image. Enter 0 for a completely opaque image, or 100
for a completely transparent image.
Shine field Displays the level of shine for the specular highlights (there are no specular highlights when
Shine is set to 0). Editable.
Specular Highlights colour pot Displays the colour of the surface highlights. The specular highlight is
visible only if Shading is enabled in the Setup menu and if shine is greater than 0. Editable.
Action Surfaces | 501