2017

Table Of Contents
Ambient Occlusion button Enable to process a Comp output with the ambient occlusion (AO) effect. Other
AO settings appear in the Ambient Occlusion tab.
Matte Background box Select whether the object's matte is rendered on top of a black (default) or white
background.
Use Gmask box Select whether to use the garbage mask transparency or render the GMask colour. Available
for Matte render passes.
Blending box Select whether to use a master blend option (Override) or to use the blend set in the Blending
Mode box (Keep Blend). Available for Matte render passes.
Blend Mode box Select an option to determine the blending mode of the mask when it overlaps with
another mask. Available for Matte render passes when Override is selected in the Blending box.
Bit Depth field This locked field displays that this output type is locked to a 16-bit floating point output.
Non-editable.
Light box Select which light to include in a shadow render pass.
Filtering field Displays the amount of smoothing in a shadow render pass. Editable.
Maximum Z Difference field Displays the maximum amount of Z depth information to take into account
for smoothing a shadow render pass. Editable.
Media field Displays the number that corresponds to the media in the Media list for a Media Matte output.
Editable.
Rendering and Ambient Occlusion Options
Rendering Tab
Use the settings in the Rendering tab to further refine your output. These settings are applicable to all render
passes of the same render layer.
Ambient button Enable to process an output with the ambient effect.
Emissive button Enable to process an output with the effect of an emissive map in the scene. An emissive
map uses colours to simulate a glowing effect within the texture.
Specularity button Enable to process an output with the specularity effect.
Reflection button Enable to process an output with the reflection effect.
Transparency button Enable to include the alpha transparency of the objects in the output.
484 | Chapter 15 Compositing in 3D Space with Action