2017

Table Of Contents
Outputs Options
For each item in the Render Layers List, you can refine the parameters using the Outputs tab.
Primary Output Section
Primary Output box Select a primary output type. Render Passes options change based on the primary
output type.
NOTE If you accessed Action from the timeline, a single Render Layer is available with Comp and Matte enabled.
Camera box Select which camera or stereo rig to assign to the render layer.
Mode box Select a render mode. Selecting the Stereo mode and a stereo camera results in left and right clips
when processed. Selecting Stereo mode and any monoscopic camera results in two identical clips. Selecting
Left, Right, or Mono results in a single output, regardless of the camera selected.
Render Passes Section
In the Output Selections List, the primary output is indicated, such as Matte (Primary). You can add as many
other render passes to an output as you want. Simply click the dot to the left of the pass name (a coloured
dot indicates that a render pass is enabled for the selected render layer).
TIP To see the result of a render pass without enabling it for the selected render layer, click the name of the render
pass in the Output Selections List.
The following render passes are available in Action. Some settings may be different depending on the selected
render pass:
Comp Renders selected objects in the scene with their parameters.
Matte Renders the matte of the selected objects in the scene.
AO (Ambient Occlusion) Renders a grayscale output that is dark in areas that light cannot reach and bright
in areas where it can. Specific AO settings can be found in the Ambient Occlusion tab.
Media Matte Available as a primary output type, but not as a render pass. Renders the matte of the media
specified in the Media field.
Shadow Renders a white image with greyscale regions that represent the shadow cast coverage.
Z-Depth Renders the Z-depth of selected objects in the scene.
Outputs Settings
Depending on the output selection, some of the following settings may appear:
Shadow Output Type box Select the type of shadow cast to output for a Comp or Shadows render pass.
NOTE When set, this becomes the default Shadow Type for any new Shadow Cast nodes.
Threshold field Displays the value at which the alpha is included in the depth of the output.
Comp box Select whether to render the scene over a background or over a colour you choose using the
colour picker.
Comp colour pot Displays the colour that the comp is rendered over. Editable.
Action Lens Flares / Rays button Enable to include lens flares and rays in a Comp render pass.
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