2017

Table Of Contents
Saving and Loading Action Setups
You can save, load, and delete Action setups.
When importing a setup that contains non-supported objects (such as particles and deformations in Smoke),
these objects are displayed as greyed out nodes in the schematic, and greyed out menus in the Object menu.
These greyed out objects are read-only objects that can be viewed (in the image window and the Object
menu), but not modified or linked to or from. In Channels view, you can view the parent channel for the
non-supported object, and in Tracks view, you can slide or stretch the parent channel. If you modify the
setup and re-save it, you can then open it in the application that supports the objects, and modify all objects.
Schematic of same setup opened in Smoke
Schematic of Flame setup
In some cases, due to hardware differences, multiple instances of objects may not be supported when
importing a saved setup. In this case, a warning message appears detailing which objects are not supported.
The names of the non-supported objects also appear in red in the Action schematic.
To save an Action setup:
1 In ConnectFX, select the Action node. Click Save Node (found next to the node name field). If you
entered Action through the timeline, you can click Save directly in the Action menu.
The file browser and Save menu appear.
2 From the Save Action box, select the format for saving the setup.
To save:Select:
References to all clips in the Media list.All
The selected objects, their media and media settings.
Any expressions on channels of selected nodes are baked to the channels before saving,
and any Mimic links to or from non-selected nodes are removed before saving. If a node
Selected Objects
478 | Chapter 15 Compositing in 3D Space with Action