2017

Table Of Contents
Preferences Tab
Surfaces Settings
Default Resolution field Displays the default geometry resolution (number of polygons) of surfaces. You
can also change the geometry resolution of specific surfaces in the Surface menu. Editable.
The lower the value, the better the resolution and the greater the processing time required to interact with
the image. A value of 1 creates one polygon per pixel on a surface, affording accurate displacement and
lighting.
Apply To All button Click to apply the geometry resolution in the Resolution field to all surfaces. Since
you can change the resolution of specific surfaces in the Surface menu, you can use this button to re-apply
the default resolution to all surfaces.
Filtering Settings
Default Filter box Select the type of filtering to be set as the default when creating surfaces and maps.
Apply To All button Click to apply the default filter to all existing surfaces and maps.
Blending Settings
Default Premultiplication box Select the default blend operation premultiplication setting.
Apply To All button Click to apply the default blend premultiplication setting to all existing surfaces and
geometries.
Miscellaneous Settings
Front Only button Enable to display only the front media in the Media menu. Disable to display both the
front and matte media.
Matte Channel box Select which channel is displayed as transparent by default. This can be useful for a
multichannel clip to display only the Red channel matte, for example.
Auto Image button Enable to add an image node and axis automatically in the schematic when new media
is added.
Animation Update button Enable to update properties such as position, rotation, and colour in the scene.
When disabled, animated objects do not move, but keep the position of their current value. Disable to copy
keyframe values from one frame to another.
Play Lock button Enable to update the animation settings according to the frame or timebar position as
you move through the clip while keeping it locked at the current frame.
When Play Lock is disabled and you use > or < to play the resulting clip, each frame is loaded and displayed
in sequence in the image window.
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