2017

Table Of Contents
This is useful if interaction with Action becomes slow because of many surfaces and 3D models. Convert
objects to wireframe when you want to speed up processing or rendering times. Because lighting and textures
are not computed in wireframe mode, interaction time and rendering times are reduced.
Clamp Colours button Enable to clamp colour and luminance in the 16-bit floating point processing
pipeline.
Clamp Divide button Enable to allow the Media list divide operation to handle floating-point values
correctly (at the cost of losing some colour information).
Scene Linear button Enable to force Action to assume that all the material it is managing is scene linear.
As a consequence, it linearizes the Substance textures used for Lens Flares and materials.
Shading Settings
Use the Shading settings to set default Action lighting behaviours.
Active button Enable to light up the scene using added light sources. When disabled, no lighting effects
appear in the scene; surfaces and 3D models appear flat. This same setting can be found in the Action Setup
menu and the Light menu.
Scene Ambient button Enable to have global ambient lighting in your Action scene. This same setting can
be found in the Action Setup menu and the Light menu.
Scene Ambient Intensity field Displays the intensity level of the default ambient lighting in the Action
scene. Available when Scene Ambient is enabled. Editable.
Scene Ambient Shading field Displays the shading level of the default ambient lighting in the Action scene.
Available when Scene Ambient is enabled. Editable.
Software Anti-Aliasing Settings
You can also access Action hardware anti-aliasing settings in the Common tab when you access Action as a
Timeline FX, or from ConnectFX Prefs.
Software Anti-Aliasing Sample box Select a software anti-aliasing sampling level.
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