2017

Table Of Contents
Shadow and Texture Nodes Shadow and texture nodes each display a single number in parentheses beside
the name that indicates the media used for the shadow or texture. For example, a shadow labeled (2) shows
that the shadow uses the matte from Media 2.
Source Nodes Source nodes are used as part of an advanced schematic structure that separates the media's
matte and front so that each clip can be animated individually. You can also use sources to create complex
compositing effects such as nesting.
TIP Adding many nodes and connections can quickly make for a disorganized schematic. To solve this, press
Alt+T to clean up the schematic.
Node Settings
Use these settings when working with Action nodes in the schematic.
Object Node Name field Displays the selected object node name. Editable.
Previous Node button Scrolls to the previous similar node.
Next Node button Scrolls to the next similar node.
The right side of Action also includes other settings to help you work with nodes in the schematic.
Solo button Enable to solo an object or a branch (object and its children), depending on what is selected
in the Selection Mode box. See
Soloing Objects (page 467).
Hide button Click to hide an object, a branch (object and its children), or all, depending on what is selected
in the Selection Mode box.
Group button Click to collapse the selected node and all its children into a group.
Duplicate button Click to duplicate an object, a branch (object and its children), or all, depending on what
is selected in the Selection Mode box.
Delete button Click to delete an object, a branch (object and its children), or all, depending on what is
selected in the Selection Mode box.
Selection Mode box Make a selection to copy, delete, hide, or reset.
Clear All button Available in the Action Setup menu. Resets all parameters, and deletes nodes and media
as well. Press Alt to bypass confirmation
Reset All button Available in the Action Setup menu. Resets all parameters but does not delete nodes or
media. Press Alt to bypass confirmation.
Populating Menu Tabs of Selected Objects
Depending on what type of object is selected in the schematic, the tabs in the Object menu are populated
based on different rules, as illustrated in the following examples.
An objects name appears on the Object menu tab as well as beneath its node in the schematic and as a
folder in the Channel Editor.
Axis selected
The Axis menu of the selected axis appears on the left side of the Object menu, and a limited number of the
children objects' menus appear on the right side of the Object menu. The children objects are identified by
scanning the hierarchy of the schematic from top-to-bottom (starting at the selected axis). The hierarchical
scanning stops for any given branch when a non-axis object is encountered.
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