2017

Table Of Contents
Set Key button Click to set the current values for the selected channels in the current frame (when Auto
Key is disabled).
Delete Key button Click to delete the selected keyframe.
About the Schematic and Menu Tabs
In Action Schematic view, a node exists for all objects in the scene, for example, shadows, lights, and texture
maps.
(a) Axis object is the parent of axis 4 and poly1 (b) 3D model (c) Light source (d) Diffuse texture applied to the 3D
model (e) Drop shadow of bilinear1
Here are some hints when working in the schematic with some of the various node types.
Surface Nodes When you add a surface node to the schematic, the node name is displayed with a number
in parentheses. The number indicates the media applied to the surface. For example, a bilinear object labeled
(1) shows that the bilinear uses the clips from Media 1.
For more information on the relationship between media and surfaces, see
Adding Surfaces (page 500).
Camera Node The camera node appears in Schematic view by default and you can link it to any image. Use
the camera node to rotate the camera about its own axis, and parent other nodes including shadow, texture,
and geometry nodes.
458 | Chapter 15 Compositing in 3D Space with Action