2017

Table Of Contents
Priority Auto Key button Enable to create keyframes when reordering media.
Group button Click to create groups of selected media (use this to analyze, Z-Sort, or manage several lines
of media at once). See Grouping Media (page 454).
Cut button Click to cut priority information between frames.
Copy button Click to copy priority information between frames.
Paste button Click to paste priority information between frames.
NOTE A mark indicates when a change in priority occurs. If you copy and paste a mark that does not change the
priority, no mark appears on the timebar.
Reset box Select whether to reset priority information for the current frame or for all frames.
Animating with the Channel Editor
Use the Channel Editor to animate the media, axis, surface, light, camera, and other properties of every
object in the scene.
To open the Channel Editor and display the Action channels:
1 In Action, click Animation.
2 In the Animation menu, select Channel from the View box.
The top-level folder in the hierarchy is the Scene, which provides the overall view of the animation.
The Scene folder contains the Result Camera and folders of objects in the Action scene. Initially these
are the media, motion blur, camera, axis, and image folders.
If you add an object to the scene, the Channel Editor adds a folder to the channel hierarchy for the
new object. For example, if you add a light, a Light folder is added in the channel hierarchy.
Channel Editor Action folders
Camera Animates the camera position and point of interest. It also contains channels for animating camera
roll, field of view, and the near and far clipping planes.
When Free Camera is selected, the point of interest channels are replaced by rotation channels in the Channel
Editor.
Media Animates media properties such as blur, crop, shadow softness. A Media folder is listed for each media
in the scene.
Axis Animates axis properties such as position, rotation, scaling, and shearing.
Image, Bilinear, or Extended bicubic Animates surface properties such as material, offset, and displacement.
The Material folder contains a shininess channel and folders for the specular highlight, diffuse, and ambient
lighting.
Shadow Animates the shadow colour and shadow transparency.
Light Animates light properties such as intensity, falloff, spread, position, rotation, and colour.
TIP Selecting nodes in the schematic will automatically select the associated channels in the Channel Editor.
Most of the settings in the Animation menu are standard for all tools that support animation, but there are
a few animation settings specific to Action, available from any Action menu (on the right side).
Auto Key button Enable to set a keyframe automatically each time you change a value at any frame.
About Action | 457