2017

Table Of Contents
DescriptionRender Pass
The transparency colour parameter of the material. Pure constant refraction colour or textured
reflection. Used as a refraction/transparency matte to determine where refraction is revealed
(coloured and non-coloured).
Refraction Material Colour
Scattering effects that result from the materials scattering attributes.Scatter
Extracts all scene-centric volume effects such as fog, layered fog, haze, and so forth.Scene Volume
Pure shadow contribution for both self-shadowing as well as direct shadows. The shadow
pass can be luminance or coloured shadows. Takes into account material contributions.
Shadow
Specular shading. The specular component is modulated differently depending on the type
of material associated with the object. For example, Phong, PhongE, Blinn, and Anisotropic
Specular
materials produce specular contributions differently. On a Phong material, the specular pass
can be modulated using cosine power and specular colour.
Similar to Specular but without shadow occlusions.Specular Without Shadows
Back shading contribution revealed on the front surface.Translucence
Similar to Translucence but without shadows.Translucence Without Shad-
ows
Read File Clip Settings
To access Read File clip settings, double-click a Read File node in the schematic.
Basic Settings
NOTE The Import Settings are dynamically generated according to the type of clip imported. You can get a quick
description of each setting by viewing its tooltip.
Basic button Opens the Basic menu where you set the clip version, append the available setup, modify the
import settings, and set the missing media options.
Versions box Select the active version of the clip. If the available channels differ between versions, the
application updates the links to other nodes.
Creation Date field Displays the creation date of the version selected in the Clip Version box. Non-editable.
Head Media box Select to substitute missing media at the beginning of a clip with black frames, the first
frame of media, or leave as is.
Tail Media box Select to substitute missing media at the end of a clip with black frames, the first frame of
media, or leave as is.
In field Set, as an offset of frames from frame 0, the In mark of a clip. Only frames located after the mark
are available and rendered.
Out field Set, in frames from frame 0, the Out mark of a clip. Only frames located before the mark are
available and rendered.
Working with Clips in the Process Tree | 417