2017

Table Of Contents
DescriptionTabColour
Connects a back clip to a node.BackGreen
Connects a matte clip to a node.MatteBlue
Miscellaneous tab specific to certain nodes, such as a Z-Depth or For-
ward Vector input.
MiscLight Blue
Connects the result of a node to other nodes.ResultYellow
Connects the output matte of a node to other nodes.Output MatteBlue
Warns that clip input to this node is unconnected or is missing media,
or clips parented to this node do not share the same resolution or a
compatible bit-depth. See Adding Clips to the Process Tree (page 406).
WarningRed circle
The available source tabs depend on the node. If the node accepts a front, back, and matte clip, all coloured
source tabs are available. If the node only accepts a front clip, the red source tab is available and the other
source tabs are grey. When a source tab or Result tab is not connected to a clip or to another node, the
coloured tabs are dimmed.
TIP Right-click any node in the schematic to reveal a contextual menu of operations available for that type of
node.
Blend Nodes
Colour Blend (CBlend) and Matte Blend (MBlend) nodes look and behave differently from other ConnectFX
nodes.
A blend node is essentially a container that you can use to create a mini-composite at different parts of
the pipeline. CBlend and MBlend nodes each comprise one or more layers that include the components
needed for a composite: a front, matte, and back component. These components are referred to as pipes,
and they may contain as many nodes as needed to create the desired image.
NOTE When used in ConnectFX, bypassing pipes is not supported.
Blend nodes are used extensively in the Modular Keyer. See
Using Blend Nodes (page 680) for more
information.
About the ConnectFX Process Tree | 397