2017

Table Of Contents
The ConnectFX schematic now highlights the nodes that are invalidating the pipeline and causing the
inability to exit ConnectFX.
Mimic Link now works properly with the Colour Warper node in ConnectFX.
Burn-in Metadata
Burn-in Metadata is a new flexible tool created to replace and expand on the Burn-in Timecode tool. Available
as a node in ConnectFX, in the Tools tab, and as a Timeline FX.
NOTE The Burn-in Timecode tool is no longer available in ConnectFX and the Tools tab. It can however be restored
from an Archive.
Burn Metadata includes the following features:
Each metadata element is contained in its own layer. See Burn-in Metadata Menu Settings (page 1026) for
the available metadata layers.
Layers are managed inside a table and can be added, selected, muted, duplicated, deleted or simply
converted to another type.
A layer can be aligned to the Safe Action or Safe Title, or positioned using onscreen icons in the Viewport.
A Layer can now be rotated in Z using the Rotation field located under the Alignment section.
You can propagate some clip information to the Burn-in Metadata node in ConnectFX, using the T-Click
keyboard shortcut.
You can select to display the Frame information based on the Segment, Clip / Timeline, or Source Media
from the Tools tab or Timeline FX.
Unlinked media and No Media frames are replaced by a black frame when a Burn-in Metadata is present.
For more information, see
Burn-in Metadata (page 1025).
Action
Action Live Preview Mode
Introducing Live Preview mode. You can now toggle between 3D and Live Preview in the F4 viewport of
Action. This allows you to toggle between a 3D viewport, and a pixel-based viewport of the same scene. This
solves a large number of issues, including allowing Action widget support in the different Context views for
the selected output; including Timeline Primary/Secondary context, Connect FX context and MK Context.
Live Preview mode also improves the interactive performance, since it is reducing the shading coverage of
the scene, and makes better use of HWAA and properly supports proxy and resolution options. Hardware
anti-aliasing or any post-processing effects (such as Lens Flares and Rays) are not available in the 3D view,
and can only viewed in the Live Preview view mode. Adaptive Degradation has also been refactored, allowing
for Live Preview specific options to create feature parity with the 3D view.
TIP Use the 3 keyboard shortcut to cycle between the Live Preview and 3D View modes.
See
Live Preview and 3D View (page 449).
Action Outputs
Introducing the concept of render layers in Action output, allowing you to set multiple render passes,
based on a single camera and object selection. The Primary output selection allows you to quickly define
a single render pass render layer of any output type.
More viewing flexibility in the new output system: F4 always shows the current output selection, even
when the render pass is not set to be an active output socket of Action. When in an Output view, you
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