2017

Table Of Contents
name A friendly name for the element. Optional.
bypass Introduced in version 1.3. Specifies that the operator should not be applied during color processing.
Optional. If this attribute exists, its value must be "true". By using this attribute in combination with a
DynamicParameter (page 1362) element that has its param attribute set to "LOOK_SWITCH", you can define
operators that will never affect values rendered to file but that can still be toggled on and off for display.
inBitDepth The input color data type expected by the operator. Required.
outBitDepth The output color data type produced by the operator. Required.
NOTE The inBitDepth attribute of each operator must match the outBitDepth attribute of the previous operator
in the chain.
Supported Values for inBitDepth and outBitDepth
MeaningValue
8-bit integer"8i"
10-bit integer"10i"
12-bit integer"12i"
16-bit integer"16i"
16-bit floating point (half-float)"16f"
32-bit floating point (single precision)"32f"
About Bit Depth
The values specified for inBitDepth and outBitDepth attributes do not affect the quantization of color values.
All processing is performed using 32-bit floating-point values.
The inBitDepth and outBitDepth attributes affect only the format of the numbers used in the CTF file, such
as the values used in an Array, Matrix, or Range element. For example, if you find it convenient to specify
values as integers in the range [0, 1023] then you can use an inBitDepth of "10i". You can still specify
values outside this range, and those values will be used in the intermediate computations.
LUT1D
The LUT1D element specifies a 1D LUT to apply.
Contains
Description (page 1332). Optional, any number.
Array (LUT1D) (page 1337). Required, one only.
DynamicParameter (page 1362). Optional, no more than one. The param attribute must be set to
"DEFAULT_LOOK".
Autodesk Color Management | 1335