2017

Table Of Contents
1 In the LUT Editor, set the LUT type box to Colour Transform.
2 Enable the Custom button.
3 Click Add to insert an empty row.
4 Click in the Type column and select a type:
Shared: The location for shared custom colour transforms (available to all applications that use
Autodesk Colour Management).
Project: The project transform folder (saved and archived with the project).
Autodesk: The default location for preset colour transforms supplied with the application. See
Autodesk Color Transform Collection (page 1323).
Import: Browse for colour transforms on your file system. You can select native .ctf format files,
as well as several other supported LUT and transform formats.
5 After you've selected a colour transform type, click in the Transform column and select a transform.
Information about the transform and the operations it contains appears in the LUT Editor.
6 To add more transforms to the end of the chain, repeat steps 3 to 5.
You can also:
Click in the Type or Transform columns again to change a transform in the chain.
Select a row and click Delete to remove a transform from the chain.
Use the Up or Down buttons to reorder the chain. Moving a transform up applies it earlier in the
chain, and moving it down applies it later.
Use the visibility icon to mute a transform in the chain.
Enable the Invert button to invert the entire chain of transforms, or use the Invert column to invert
individual transforms in the chain.
NOTE Some colour transforms are impossible to invert perfectly. This happens when they map multiple
input colours to the same output colour, such as when transforming from a large space to a smaller
space. It is analogous to the fact that you cannot convert from a 12-bit signal to 8 bits and back to 12
bits again without data loss. In these situations, the Invert option maps the original output colour back
to one of the original input colours, but applying the forward transform followed by the inverse transform
will inevitably change some colours.
TIP You can create subfolders in the Shared or Project locations to define custom colour transform types.
Modifying Basic Conversion LUT Curves
NOTE The procedures in this section apply only to Gamma, Lin to Log, and Log to Lin operators.
Once you define a basic LUT type in the
LUT Editor (page 1277), you can modify:
The reference white and reference black values
The highlights and shadows
1282 | Chapter 25 Colour Management