2017

Table Of Contents
noise3
Returns a random vector for all elements in a vector between -1 and 1. If the parameter varies smoothly,
this function will return a vector of continuously changing values that also vary smoothly.
noise3(Position)Syntax:
Arguments:
Position is a vector used as a seed for the returned random vector.
Examples:
noise3(frame) * 5 returns a vector of continuous random values between -5 and 5.
(noise3(axis1.position) + 1) / 2 * 100 returns a vector of continuous random values
between 0 and 100.
noise3(axis1.position) * 100 returns the following three curves:
fnoise
Returns a random value between -1 and 1, based on a given vector. If the parameter varies smoothly, this
function will return a continuously changing value that also varies smoothly to a fractal pattern. This
function is similar to the noise function, but it applies a fractal pattern to the result.
fnoise(Position)Syntax:
Arguments:
Position is a vector used as a seed for the returned random value.
Examples:
fnoise(frame) * 5 returns a continuous random value between-5 and 5.
(fnoise(axis1.position) + 1) / 2 * 100 returns a continuous random value between 0 and
100.
Advanced Animation: About Expressions | 1259