2017

Table Of Contents
3 Click Insert Key. The Insert Key button behaves differently depending on the current frame:
If the current frame is the last keyframe, a new keyframe is created <duration> number of frames
after the last keyframe (duration is the value in the Duration field). The current frame advances to
the new keyframe.
If the current frame is a keyframe other than the last keyframe, a new keyframe is created <duration>
number of frames after the present keyframe. Other keyframes are moved by the same duration
causing a ripple effect.
If the current frame is between keyframes, Insert acts the same as the Set button: a new keyframe
is created and the duration is unchanged.
Changing Keyframe Values in the Animation Channel Editor
You can change keyframe values in the Channel or Track View of the Animation Channel Editor.
To gesturally change keyframe values:
1 In the Animation Channel Editor, select the channel that includes the keyframes you want to change.
2 Click Frame to view the channel.
3 From the Tools box, choose Select.
4 Select the keyframes. To select multiple keyframes, press Ctrl+drag to create a rectangular selection.
5 Drag the keyframes to the new values. Press Alt to snap the frame value (vertical axis) to the nearest
integer. Press Ctrl+Option to snap to the nearest multiple of ten.
NOTE Enable Track Snap on the Filter tab to snap keyframes to frames (not in-between frames). Or, press Option+Z
to snap when Track Snap is disabled.
To set a specific value for a keyframe in the Animation Channel Editor:
1 Select the Channel that has the keyframe you want to change.
2 Set the positioner to the frame where the keyframe is located.
3 Click the value next to the channel name and enter a new value in the calculator. Or click the number
and drag to change its value gesturally.
Copying and Pasting Channels or Keyframes in the Animation Channel Ed-
itor
You can copy and paste animation curves or keyframes between channels.
You can copy and paste folders provided the folder to which you are pasting has the same number of channels
and folders as the folder you copied.
For example, in Action, you can copy the Scale folder from an axis and paste it into the Scale folder of
another axis because they have the same channels (X scale, Y scale, for example). Trying to copy and paste
the Camera folder to the Scale folder will not work because the two folders do not contain the same number
and kinds of channels.
NOTE If an expression is applied to the selected channel, the expression is copied instead.
Animating Keyframes in the Animation Channel Editor | 1219