2017

Table Of Contents
The controls allow you to position the corners of the floating window in Z-space. It also allows one, two or
all four corners to be manipulated simultaneously.
There are 3 sets of parameters in the Floating Window menu:
1 The first set of controls consists of the Convergence slider. The convergence slider is used to set the
initial horizontal offset between the left and the right eye. A higher convergence value results in a 3D
scene with more depth along the Z-axis. A lower convergence value results in a 3D scene with less
depth along the Z-axis.
2 The second set of controls consists of four numerical sliders labeled Top/Left, Top/Right, Bottom/Left
and Bottom/Right.
These controls allow you to "pull in" or "push out" the corresponding corner of the Floating Window.
This translates to a black mask being drawn on the edges of the image in the left or the right eye.
Depending on whether the slider value is positive or negative, they affect each eye's mask differently.
For example:
Increasing the value of the Top/Left slider results in the Floating Windows's corner being "pushed
out" away from the viewer. The mask is applied on the left edge of the right eye in that case.
Decreasing the value of the Top/Left slider results in the Floating Window's corner being "pulled
in" towards the viewer. When the values are negative, the corner is in theater space (i.e. virtually
in front of the monitor) and a black edge becomes visible on the left edge of the left eye.
The other controls affect the Floating Window in the same way. Increasing the value of a slider
"pushes out" the corresponding corner of the Floating window, whereas decreasing the value results
in the corner being "pulled in".
3 The third set of controls will affect the Post-Render-Shift (PRS) value, which effectively displaces the
whole scene (including the Floating Window) along the Z-axis.
The PRS is implemented as a horizontal translation of one, or both eyes. You can select which eye
remains fixed by selecting a value from the Alignment box. 'Align Left' applies the PRS entirely to the
right eye, while Align Right applies it to the left eye and Center applies it to both eyes.
Aux and Offset values are simply additive extensions of the PRS value. For example, if you have PRS=1,
Offset=2 and Aux=4, the overall PRS value is 7.
All the slider values can be animated.
Accessing the Stereo Toolbox
To access the Stereo Toolbox use:
Timeline, then use ConnectFX (see
Creating ConnectFX (page 394)).
Timeline, then add Timeline FX from the Effects ribbon (see Adding Timeline FX (page 373)).
Tools, then select from the menu (See Accessing Tools (page 391)).
Stereo Toolbox Menu Settings
Stereo Toolbox | 1187