2009

Table Of Contents
2.11MATERIALAPPLICATIONINMODELFAMILIES
Materialscanbeappliedtofamiliestodepicttherealworlddisplayofelementscreatedwiththefamilyinshaded
andrenderedviews.
IMPORTANT:Whenapplyingmaterialstoafamily,rememberthatmaterialsincreasethefamilysize,whichin
turndecreasesitsperformancewhenitisloadedandusedinprojects.
Dependingonhowyouapplymaterialstoafamily’sgeometry,youcancontroltheuser’sabilitytomodifythe
materialsofelementsthattheycreatewiththefamily.Usetheseguidelinestoapplymaterialstofamilygeometry:
Ifyouwantto… Then…
usematerialsthatwillnotneedtobechanged Applythematerialdirectlytothefamilygeometryby
assigningittotheMaterialparameter(Option1).
changethematerialforthefamilycategory
and/orforsubsetsofgeometriccomponentsin
thefamily
Applyamaterialtothefamilycategory.
Createsubcategories,assignmaterialstoeach
subcategory,andassignsubcategoriestogeometry
(Option2).
changethematerialforageometriccomponentin
afamilybyinstanceortype
Createaninstanceortypematerialparameterand
assignittotheappropriatefamilygeometry(Option3).
NOTE:Thisisthemostflexibleandpreferredmethodof
materialassignment.
Ifpossible,usethematerialsthatareavailableintheRevitsoftwarewhenassigningmaterialstofamilygeometry.
Ifyouneedtocreateamaterial,makesurethatthematerialnameconformstothenamingconventionsdescribed
intheMaterialNamingConventionstopic.
OPTION1APPLYMATERIALSWITHTHEMATERIALPARAMETER
YoucanapplymaterialsdirectlytosomeorallofthefamilygeometryintheFamilyEditor.Eachpieceoffamily
geometryhasadefaultMaterialparametertowhichyoucanassignmaterials.
USETHISMETHODWHEN:
Thematerialofthefamilygeometryisunlikelytochange,suchasforamanufacturedcomponentthatissupplied
withasinglestandardmaterial.
RMCSG54 Version2.1