2012
Table Of Contents
- Contents
- Welcome to Autodesk Navisworks Simulate 2012
- What Is New in This Release?
- How to Get Assistance
- Installation
- Quick Start to Stand-Alone Installation
- Prepare for Installation
- Install and Run Autodesk Navisworks Simulate 2012
- Move to Autodesk Navisworks from a Previous Release
- Install Autodesk Navisworks for Multiple Users
- Quick Start to Network Administration and Deployment
- Set Up a Deployment
- Installation Troubleshooting
- General Installation Issues
- How can I check my graphics card driver to see if it needs to be updated?
- How do I switch my license from stand-alone to network or network to stand-alone?
- When performing a Typical installation, what gets installed?
- Why should I specify the Project Folder and Site Folder?
- How do I share the Autodesk Navisworks settings on a site and project basis?
- How do I change which exporter plugins are installed?
- How do I register and activate Autodesk Navisworks?
- When should I reinstall the product instead of repairing it?
- When I uninstall my software, what files are left on my system?
- Deployment Issues
- Is there a checklist I can refer to when performing a deployment?
- Where should deployments be located?
- Where can I check if service packs are available for my software?
- How do I choose between 32-bit and 64-bit deployments?
- What are information channels?
- What are additional deployment configuration options?
- Licensing Issues
- Networking Issues
- Where do I find my server name?
- If I choose to create a log file, what kind of information does the log file contain?
- What is an administrative image (MSI) file?
- What is the impact of selecting all products to be included in the administrative image?
- How should I configure a network license server for a firewall
- Uninstall and Maintenance Issues
- General Installation Issues
- Quick Start to Stand-Alone Installation
- Quick Start
- Start and Quit Autodesk Navisworks
- Automatically Save and Recover Autodesk Navisworks Files
- Command Line Options
- The User Interface
- Navigation with the Wheel Button
- Autodesk Navisworks Options
- Location Options
- Graphics System
- Display Units
- Profiles
- Search Directories
- Gizmos
- Work with Files
- Native File Formats
- Compatible CAD Applications
- Use File Readers
- 3DS File Reader
- ASCII Laser Scan File Reader
- Bentley AutoPLANT File Reader
- CIS/2 File Reader
- DWG/DXF File Reader
- DWF/DWFx File Reader
- DGN File Reader
- Faro Scan File Reader
- FBX File Reader
- IFC File Reader
- IGES File Reader
- Inventor File Reader
- JTOpen File Reader
- Leica Scan File Reader
- MAN File Reader
- Parasolid File Reader
- PDS File Reader
- Pro/ENGINEER File Reader
- Riegl Scan File Reader
- RVM File Reader
- SAT File Reader
- SketchUp SKP File Reader
- STEP File Reader
- STL File Reader
- VRML File Reader
- Z+F Scan File Reader
- Use File Exporters
- Manage Files
- View Scene Statistics
- Explore Your Model
- Control Model Appearance and Render Quality
- Review Your Model
- Use Viewpoints and Sectioning Modes
- Record and Play Animations
- Work Within a Team
- Share Data
- Animate Objects
- Create Photorealistic Visualizations
- Simulate Construction Scheduling
- Use the Autodesk Vault Add-In
- Reference
- Animation Export Dialog Box
- Appearance Profiler Dialog Box
- Background Settings Dialog Box
- Collision Dialog Box
- Convert Object Properties Dialog Box
- Culling Options Dialog Box
- Customize Dialog Box
- Default Collision Dialog Box
- Edit Key Frame Dialog Box
- Edit Link Dialog Box
- Edit Viewpoint Dialog Box
- Export Rendered Image Dialog Box
- File Options Dialog Box
- Units and Transform Dialog Box
- Image Export Dialog Box
- InfoCenter Settings Dialog Box
- New Link Dialog Box
- Options Editor Dialog Box
- Publish Dialog Box
- Piranesi EPix Dialog Box
- QTVR Object Movie Settings Dialog Box
- Section Plane Settings Dialog Box
- Glossary
- Index
Collision Select this check box to define a viewer as a collision volume in
Walk and Fly modes. As a result, a viewer acquires some mass, and cannot
pass through other objects, points, or lines in the Scene View.
NOTE Selecting this check box changes the rendering prioritization so that objects
around the viewer are displayed with much higher detail than normal. The size of
the region of high detail is based on collision volume radius and speed of
movement.
Gravity Select this check box to give a viewer some weight in Walk mode.
This option works in conjunction with Collision.
Auto Crouch Select this check box to enable a viewer to crouch under objects
that are too low to pass under in Walk mode. This option works in
conjunction with Collision.
Viewer
Radius Specifies the radius of the collision volume.
Height Specifies the height of the collision volume.
Eye Offset Specifies the distance below the top of the collision volume, where
the camera will focus upon if Auto Zoom check box is selected.
Third Person
Enable Select this check box to use Third Person view. In Third Person
view, an avatar is shown in the Scene View to represent the viewer.
Selecting this check box changes rendering prioritization so that objects around
the avatar are displayed with much higher detail than normal. The size of the
region of high detail is based on collision volume radius, speed of movement,
and the distance of the camera behind the avatar.
Auto Zoom Select this check box to automatically switch from Third Person
view to first person view whenever the line of vision becomes obscured by an
item.
Avatar Specifies the avatar that is used in Third Person view.
Angle Specifies the angle at which the camera looks at the avatar.
For example, 0° positions the camera directly behind the avatar; 15° makes
the camera look down on the avatar at a 15° angle.
Distance Specifies the distance between the camera and the avatar.
TIP If you want to restore the default values, click the Defaults button.
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