2012
Table Of Contents
- Contents
- Welcome to Autodesk Navisworks Simulate 2012
- What Is New in This Release?
- How to Get Assistance
- Installation
- Quick Start to Stand-Alone Installation
- Prepare for Installation
- Install and Run Autodesk Navisworks Simulate 2012
- Move to Autodesk Navisworks from a Previous Release
- Install Autodesk Navisworks for Multiple Users
- Quick Start to Network Administration and Deployment
- Set Up a Deployment
- Installation Troubleshooting
- General Installation Issues
- How can I check my graphics card driver to see if it needs to be updated?
- How do I switch my license from stand-alone to network or network to stand-alone?
- When performing a Typical installation, what gets installed?
- Why should I specify the Project Folder and Site Folder?
- How do I share the Autodesk Navisworks settings on a site and project basis?
- How do I change which exporter plugins are installed?
- How do I register and activate Autodesk Navisworks?
- When should I reinstall the product instead of repairing it?
- When I uninstall my software, what files are left on my system?
- Deployment Issues
- Is there a checklist I can refer to when performing a deployment?
- Where should deployments be located?
- Where can I check if service packs are available for my software?
- How do I choose between 32-bit and 64-bit deployments?
- What are information channels?
- What are additional deployment configuration options?
- Licensing Issues
- Networking Issues
- Where do I find my server name?
- If I choose to create a log file, what kind of information does the log file contain?
- What is an administrative image (MSI) file?
- What is the impact of selecting all products to be included in the administrative image?
- How should I configure a network license server for a firewall
- Uninstall and Maintenance Issues
- General Installation Issues
- Quick Start to Stand-Alone Installation
- Quick Start
- Start and Quit Autodesk Navisworks
- Automatically Save and Recover Autodesk Navisworks Files
- Command Line Options
- The User Interface
- Navigation with the Wheel Button
- Autodesk Navisworks Options
- Location Options
- Graphics System
- Display Units
- Profiles
- Search Directories
- Gizmos
- Work with Files
- Native File Formats
- Compatible CAD Applications
- Use File Readers
- 3DS File Reader
- ASCII Laser Scan File Reader
- Bentley AutoPLANT File Reader
- CIS/2 File Reader
- DWG/DXF File Reader
- DWF/DWFx File Reader
- DGN File Reader
- Faro Scan File Reader
- FBX File Reader
- IFC File Reader
- IGES File Reader
- Inventor File Reader
- JTOpen File Reader
- Leica Scan File Reader
- MAN File Reader
- Parasolid File Reader
- PDS File Reader
- Pro/ENGINEER File Reader
- Riegl Scan File Reader
- RVM File Reader
- SAT File Reader
- SketchUp SKP File Reader
- STEP File Reader
- STL File Reader
- VRML File Reader
- Z+F Scan File Reader
- Use File Exporters
- Manage Files
- View Scene Statistics
- Explore Your Model
- Control Model Appearance and Render Quality
- Review Your Model
- Use Viewpoints and Sectioning Modes
- Record and Play Animations
- Work Within a Team
- Share Data
- Animate Objects
- Create Photorealistic Visualizations
- Simulate Construction Scheduling
- Use the Autodesk Vault Add-In
- Reference
- Animation Export Dialog Box
- Appearance Profiler Dialog Box
- Background Settings Dialog Box
- Collision Dialog Box
- Convert Object Properties Dialog Box
- Culling Options Dialog Box
- Customize Dialog Box
- Default Collision Dialog Box
- Edit Key Frame Dialog Box
- Edit Link Dialog Box
- Edit Viewpoint Dialog Box
- Export Rendered Image Dialog Box
- File Options Dialog Box
- Units and Transform Dialog Box
- Image Export Dialog Box
- InfoCenter Settings Dialog Box
- New Link Dialog Box
- Options Editor Dialog Box
- Publish Dialog Box
- Piranesi EPix Dialog Box
- QTVR Object Movie Settings Dialog Box
- Section Plane Settings Dialog Box
- Glossary
- Index
Editing parameters in the dialog box will interactively alter the scene with
those changes.
At any time, click Apply to apply the parameter edits to the light in the scene.
You can save an edited light for use in other scenes by dragging it onto the
My Lighting user archive.
Shadow Casting
Selecting the Shadows check box in the Light Editor of a light that supports
shadows (point, distant, spot, sky, sun, projector and goniometric) results in
the selected light casting shadows in the scene. Shadows will only be visible
in photorealistic renders, unless you are using a Hardware accelerated OpenGL
1.5 compliant graphics card, in which case, you can preview interactive shadows.
See Presenter Page for details on how to display interactive shadows and
lighting.
NOTE Enabling shadows on lights should be given due consideration. If you turn
on shadows on all lights, then you may find the effect very confusing and somewhat
unnatural, especially if there are many lights in a small scene. This will also affect
performance, during navigation and general refreshing of the Scene View. You
may want to consider only enabling shadows on a few strategically positioned
lights, to create the effect you require.
In addition to choosing which lights in your model will cast shadows, you
may also select which geometry items in the model should cast a shadow. Each
item in the scene has its own shadow casting option.
To set shadow casting from the Scene View
■ Right-click an item in the Scene View, click Presenter on the shortcut
menu, click Shadows, and click the shadow casting option you require.
The available shadow casting options available for a geometry item are:
■ On. Choose this to enable shadows. The selected item will cast a shadow
from any light source that has Shadows enabled.
■ Off. Choose this to disable shadows. The selected item will not cast a
shadow from any light source.
■ Inherit. Choose this to inherit the shadow casting option from the
parent item. That is, the selected item will use the same option as the
item directly above it in the Selection Tree path (see
Selection Tree
Window
(page 338) for more information). For example, if you turn
572 | Chapter 13 Create Photorealistic Visualizations