2012
Table Of Contents
- Contents
- Welcome to Autodesk Navisworks Simulate 2012
- What Is New in This Release?
- How to Get Assistance
- Installation
- Quick Start to Stand-Alone Installation
- Prepare for Installation
- Install and Run Autodesk Navisworks Simulate 2012
- Move to Autodesk Navisworks from a Previous Release
- Install Autodesk Navisworks for Multiple Users
- Quick Start to Network Administration and Deployment
- Set Up a Deployment
- Installation Troubleshooting
- General Installation Issues
- How can I check my graphics card driver to see if it needs to be updated?
- How do I switch my license from stand-alone to network or network to stand-alone?
- When performing a Typical installation, what gets installed?
- Why should I specify the Project Folder and Site Folder?
- How do I share the Autodesk Navisworks settings on a site and project basis?
- How do I change which exporter plugins are installed?
- How do I register and activate Autodesk Navisworks?
- When should I reinstall the product instead of repairing it?
- When I uninstall my software, what files are left on my system?
- Deployment Issues
- Is there a checklist I can refer to when performing a deployment?
- Where should deployments be located?
- Where can I check if service packs are available for my software?
- How do I choose between 32-bit and 64-bit deployments?
- What are information channels?
- What are additional deployment configuration options?
- Licensing Issues
- Networking Issues
- Where do I find my server name?
- If I choose to create a log file, what kind of information does the log file contain?
- What is an administrative image (MSI) file?
- What is the impact of selecting all products to be included in the administrative image?
- How should I configure a network license server for a firewall
- Uninstall and Maintenance Issues
- General Installation Issues
- Quick Start to Stand-Alone Installation
- Quick Start
- Start and Quit Autodesk Navisworks
- Automatically Save and Recover Autodesk Navisworks Files
- Command Line Options
- The User Interface
- Navigation with the Wheel Button
- Autodesk Navisworks Options
- Location Options
- Graphics System
- Display Units
- Profiles
- Search Directories
- Gizmos
- Work with Files
- Native File Formats
- Compatible CAD Applications
- Use File Readers
- 3DS File Reader
- ASCII Laser Scan File Reader
- Bentley AutoPLANT File Reader
- CIS/2 File Reader
- DWG/DXF File Reader
- DWF/DWFx File Reader
- DGN File Reader
- Faro Scan File Reader
- FBX File Reader
- IFC File Reader
- IGES File Reader
- Inventor File Reader
- JTOpen File Reader
- Leica Scan File Reader
- MAN File Reader
- Parasolid File Reader
- PDS File Reader
- Pro/ENGINEER File Reader
- Riegl Scan File Reader
- RVM File Reader
- SAT File Reader
- SketchUp SKP File Reader
- STEP File Reader
- STL File Reader
- VRML File Reader
- Z+F Scan File Reader
- Use File Exporters
- Manage Files
- View Scene Statistics
- Explore Your Model
- Control Model Appearance and Render Quality
- Review Your Model
- Use Viewpoints and Sectioning Modes
- Record and Play Animations
- Work Within a Team
- Share Data
- Animate Objects
- Create Photorealistic Visualizations
- Simulate Construction Scheduling
- Use the Autodesk Vault Add-In
- Reference
- Animation Export Dialog Box
- Appearance Profiler Dialog Box
- Background Settings Dialog Box
- Collision Dialog Box
- Convert Object Properties Dialog Box
- Culling Options Dialog Box
- Customize Dialog Box
- Default Collision Dialog Box
- Edit Key Frame Dialog Box
- Edit Link Dialog Box
- Edit Viewpoint Dialog Box
- Export Rendered Image Dialog Box
- File Options Dialog Box
- Units and Transform Dialog Box
- Image Export Dialog Box
- InfoCenter Settings Dialog Box
- New Link Dialog Box
- Options Editor Dialog Box
- Publish Dialog Box
- Piranesi EPix Dialog Box
- QTVR Object Movie Settings Dialog Box
- Section Plane Settings Dialog Box
- Glossary
- Index
Edit Lights
You can edit a light in the palette by double-clicking it, or right-clicking and
choosing Edit on the shortcut menu.
There are six types of light visible in both OpenGL interactive renders and
photorealistic renders:
■ Ambient lights give a general background light to the scene and therefore
only have Intensity and Color parameters.
■ Distant lights are directional and so have a location and target. However,
the location and target merely set up an axis down which the light shines,
as these light types are infinitely far away and their beams are parallel. As
well as Intensity and Color parameters, they can also cast shadows in a
photorealistic render.
■ Eye lights are located at the viewpoint and also only have Intensity and
Color parameters.
■ Point lights have a location but shine in all directions. They also have an
Intensity and Color and additionally can cast Shadows (only available
in a full photorealistic render).
■ Spot lights are also directional and therefore have a location and target,
as well as Intensity and Color, and shadow parameters. In addition, they
also have parameters for affecting the light’s Fall Off and Cone Angle,
as these light types are not infinitely far away, so do spread their light over
a cone and the intensity does diminish away from the light.
■ Sun simulates the sun’s light. The orientation of your model is defined
by North and Up directions. The position of the sun is specified as
Azimuth and Altitude. If the sun’s Mode includes Position, you can
input your location on earth, the Time (using local time zone) and date
and Presenter will calculate the sun’s azimuth and altitude for you. If
the sun’s Mode includes Intensity, Presenter will also calculate an
accurate intensity for the sun based on position, time of year and
atmospheric conditions.
There are an additional three types of light visible only in photorealistic
renders:
■ Projector lights are used to project an image onto surfaces. You can define
the file of the image to be projected.
■ Sky simulates the illumination from the sky (but not the direct
contribution due to the sun itself). The orientation of your model is defined
by North and Up directions. The position of the sun is specified as Sun
Altitude and Sun Azimuth. While the direct contribution of the sun is
Use Presenter Lights | 569