2012
Table Of Contents
- Contents
- Welcome to Autodesk Navisworks Simulate 2012
- What Is New in This Release?
- How to Get Assistance
- Installation
- Quick Start to Stand-Alone Installation
- Prepare for Installation
- Install and Run Autodesk Navisworks Simulate 2012
- Move to Autodesk Navisworks from a Previous Release
- Install Autodesk Navisworks for Multiple Users
- Quick Start to Network Administration and Deployment
- Set Up a Deployment
- Installation Troubleshooting
- General Installation Issues
- How can I check my graphics card driver to see if it needs to be updated?
- How do I switch my license from stand-alone to network or network to stand-alone?
- When performing a Typical installation, what gets installed?
- Why should I specify the Project Folder and Site Folder?
- How do I share the Autodesk Navisworks settings on a site and project basis?
- How do I change which exporter plugins are installed?
- How do I register and activate Autodesk Navisworks?
- When should I reinstall the product instead of repairing it?
- When I uninstall my software, what files are left on my system?
- Deployment Issues
- Is there a checklist I can refer to when performing a deployment?
- Where should deployments be located?
- Where can I check if service packs are available for my software?
- How do I choose between 32-bit and 64-bit deployments?
- What are information channels?
- What are additional deployment configuration options?
- Licensing Issues
- Networking Issues
- Where do I find my server name?
- If I choose to create a log file, what kind of information does the log file contain?
- What is an administrative image (MSI) file?
- What is the impact of selecting all products to be included in the administrative image?
- How should I configure a network license server for a firewall
- Uninstall and Maintenance Issues
- General Installation Issues
- Quick Start to Stand-Alone Installation
- Quick Start
- Start and Quit Autodesk Navisworks
- Automatically Save and Recover Autodesk Navisworks Files
- Command Line Options
- The User Interface
- Navigation with the Wheel Button
- Autodesk Navisworks Options
- Location Options
- Graphics System
- Display Units
- Profiles
- Search Directories
- Gizmos
- Work with Files
- Native File Formats
- Compatible CAD Applications
- Use File Readers
- 3DS File Reader
- ASCII Laser Scan File Reader
- Bentley AutoPLANT File Reader
- CIS/2 File Reader
- DWG/DXF File Reader
- DWF/DWFx File Reader
- DGN File Reader
- Faro Scan File Reader
- FBX File Reader
- IFC File Reader
- IGES File Reader
- Inventor File Reader
- JTOpen File Reader
- Leica Scan File Reader
- MAN File Reader
- Parasolid File Reader
- PDS File Reader
- Pro/ENGINEER File Reader
- Riegl Scan File Reader
- RVM File Reader
- SAT File Reader
- SketchUp SKP File Reader
- STEP File Reader
- STL File Reader
- VRML File Reader
- Z+F Scan File Reader
- Use File Exporters
- Manage Files
- View Scene Statistics
- Explore Your Model
- Control Model Appearance and Render Quality
- Review Your Model
- Use Viewpoints and Sectioning Modes
- Record and Play Animations
- Work Within a Team
- Share Data
- Animate Objects
- Create Photorealistic Visualizations
- Simulate Construction Scheduling
- Use the Autodesk Vault Add-In
- Reference
- Animation Export Dialog Box
- Appearance Profiler Dialog Box
- Background Settings Dialog Box
- Collision Dialog Box
- Convert Object Properties Dialog Box
- Culling Options Dialog Box
- Customize Dialog Box
- Default Collision Dialog Box
- Edit Key Frame Dialog Box
- Edit Link Dialog Box
- Edit Viewpoint Dialog Box
- Export Rendered Image Dialog Box
- File Options Dialog Box
- Units and Transform Dialog Box
- Image Export Dialog Box
- InfoCenter Settings Dialog Box
- New Link Dialog Box
- Options Editor Dialog Box
- Publish Dialog Box
- Piranesi EPix Dialog Box
- QTVR Object Movie Settings Dialog Box
- Section Plane Settings Dialog Box
- Glossary
- Index
Add and Position Lights
Lights and light studios can be taken directly from the archives and applied
to the model by dropping them into the palette. These can then be repositioned
as needed.
The Recommended archive contains five lights (Ambient, Distant, Eye,
Point, and Spot), a Standard Light Studio, an Environment Light
Studio, an Environment folder containing two Environment lights utilizing
HDRI-based light sources (see
Image-based Lighting (page 576) for more
information), and an Exterior folder with different city locations around the
world, each containing three light studios (Clear Sky, Overcast Sky and
Sun Study).
If you are creating an external render of a building, for example, then you
may find that one of the Environment light studios can give a very realistic
effect, using image-based lighting to light the model. Exterior light studios
may also give you the effect you require. These do use physically accurate
lights, however, which generally take longer to render the scene.
Alternatively, you may prefer to use the Standard Light Studio as a starting
point and build up your lighting from there, adding combinations of the basic
recommended lights to create the desired effect.
The Standard archive contains a Default Eye Light studio (which is
effectively rendering with a head light); an Environmental folder; a folder
of Exterior light studios, which predominantly consists of light studios that
use a number of lights to replicate the effect of a Sky light. Not using
physically accurate lights means, you don’t have to turn on Auto Exposure
(see
Auto Exposure (page 594)), which can negatively impact on the basic
recommended light settings; a folder of Interior light studios for use in
internal scenes; a folder of Object light studios which are best suited to
lighting smaller models, such as a vehicle or piece of machinery, for example;
and a folder of Projector light studios, which can be used to project an image
onto an object in the scene; and a Simple Sky folder.
The Templates archive contains all of the basic light shaders that are
available. These can then be edited (as can all lights) to create the exact lighting
you require (see Edit Lights (page 569) for more information).
To add lights to the model
1 Open the Presenter window, and click the Lighting tab.
2 In the left pane, choose the light you want to add to the scene.
Use Presenter Lights | 565