2012

Table Of Contents
Add and Position Lights
Lights and light studios can be taken directly from the archives and applied
to the model by dropping them into the palette. These can then be repositioned
as needed.
The Recommended archive contains five lights (Ambient, Distant, Eye,
Point, and Spot), a Standard Light Studio, an Environment Light
Studio, an Environment folder containing two Environment lights utilizing
HDRI-based light sources (see
Image-based Lighting (page 576) for more
information), and an Exterior folder with different city locations around the
world, each containing three light studios (Clear Sky, Overcast Sky and
Sun Study).
If you are creating an external render of a building, for example, then you
may find that one of the Environment light studios can give a very realistic
effect, using image-based lighting to light the model. Exterior light studios
may also give you the effect you require. These do use physically accurate
lights, however, which generally take longer to render the scene.
Alternatively, you may prefer to use the Standard Light Studio as a starting
point and build up your lighting from there, adding combinations of the basic
recommended lights to create the desired effect.
The Standard archive contains a Default Eye Light studio (which is
effectively rendering with a head light); an Environmental folder; a folder
of Exterior light studios, which predominantly consists of light studios that
use a number of lights to replicate the effect of a Sky light. Not using
physically accurate lights means, you dont have to turn on Auto Exposure
(see
Auto Exposure (page 594)), which can negatively impact on the basic
recommended light settings; a folder of Interior light studios for use in
internal scenes; a folder of Object light studios which are best suited to
lighting smaller models, such as a vehicle or piece of machinery, for example;
and a folder of Projector light studios, which can be used to project an image
onto an object in the scene; and a Simple Sky folder.
The Templates archive contains all of the basic light shaders that are
available. These can then be edited (as can all lights) to create the exact lighting
you require (see Edit Lights (page 569) for more information).
To add lights to the model
1 Open the Presenter window, and click the Lighting tab.
2 In the left pane, choose the light you want to add to the scene.
Use Presenter Lights | 565