2012

Table Of Contents
Or
Use the Rules tab to set up rules which define project-wide material
application (see Use Presenter Rules (page 596) for more details).
Use the Texture Space tab to more accurately map materials onto
items in the scene (see
Use Presenter Texture Space (page 594) for more
details on this).
Use the Lighting tab to set up additional lighting (see
Use Presenter
Lights
(page 564) for more details).
Use the Effects tab to add background and foreground effects to the
scene (see
Use Presenter Rendering Effects (page 583) for more details).
Use the Rendering tab to select a rendering style for the render (see
Use Presenter Rendering Styles (page 590) for more details).
3 At any point, you can click Render to start the rendering process in the
Scene View. The rendering process can be stopped at any point by
clicking Stop.
4 Click Clear to clear the render in the Scene View, and return to an
OpenGL interactive view.
To print a rendered image
1 Apply materials and lighting effects to the required scene, and click
Render.
2 When the scene is rendered, click the Output tab Visuals panel
Rendered Image.
3 In the Export Rendered Image dialog box, select Printer from the
Type drop-down list.
The Browse options are grayed out.
4 Click OK.
5 In the Print dialog box, select the desired printer, enter the print
settings, and click OK.
Ribbon: Output tab Visuals panel Rendered Image
Menu: Application button ExportImages &
AnimationsRendered Image
To save a rendered image
1 Apply materials and lighting effects to the required scene, and click
Render.
550 | Chapter 13 Create Photorealistic Visualizations