2012

Table Of Contents
Keyframes are relative to each other and to the models starting position. This
means that if an object is moved in the scene (when, for example, a new
version of the model is opened, or if movement tools are used in Autodesk
Navisworks), the animation is done relative to the new starting location rather
the animations original start position.
The translation, scaling and rotation operations are cumulative. This means
if a particular object is in two animation sets at the same time, both sets of
operations are carried out. So if both are translating across the X axis, for
example, the object will move twice as far.
If there is no keyframe at the start of the timeline for an animation set, camera,
or section plane set, then the very start of the timeline acts like a hidden
keyframe. So, for example, if you have a keyframe a few seconds in, and the
frame has the Interpolate option enabled, then over those first few seconds
objects would interpolate between their default starting position and those
defined in the first keyframe.
Edit Keyframes
You can edit captured keyframes for animation sets, cameras, and section
plane sets.
To edit a keyframe
1 If the Animator window is not already open, click Animation tab
Create panel Animator
.
2 Right-click the desired keyframe in the timeline view, and select Edit
on the shortcut menu.
3 Use the Edit Key Frame dialog box to adjust the animation.
4 Click OK to save your changes or Cancel to exit the dialog box.
Play Animation Scenes
Animations created in Autodesk Navisworks Simulate 2012 can be played in
all Autodesk Navisworks2012 products, including Freedom.
536 | Chapter 12 Animate Objects