2012

Table Of Contents
4 In the timeline view, move the black time slider to the right to set the
desired time.
5 Click Change Transparency of Animation Set on the Animator
toolbar.
6 Use the Transparency slider on the Manual Entry bar to adjust how
transparent or opaque the selected objects are.
7 To capture the current object changes in a keyframe, click Capture
Keyframe
on the Animator toolbar.
Work with Cameras
A camera contains a list of viewpoints, and an optional list of keyframes to
describe how the viewpoints move.
If no camera keyframes are defined, then the scene uses the current views in
the Scene View. If a single keyframe is defined, the camera moves to that
viewpoint, and then remain static throughout the scene. Finally, if multiple
keyframes are defined, the camera is animated accordingly.
You can add a blank camera, and then manipulate the viewpoints, or you can
copy an existing viewpoint animation straight into your camera.
NOTE Each scene can only have one camera in it.
To add a blank camera
1 If the Animator window is not already open, click Animation tab
Create panel Animator .
2 Right-click the desired scene name, and click Add Camera Blank
Camera on the shortcut menu.
You are now ready to capture camera viewpoints.
To add a camera with existing viewpoint animation
1 If the Animator window is not already open, click Animation tab
Create panel Animator
.
2 Select the desired viewpoint animation from the Viewpoints control
bar.
532 | Chapter 12 Animate Objects