2012

Table Of Contents
On Timer
Interval (Seconds) Defines the length of time in seconds between timer
triggering.
Regularity Specifies the event frequency. Choose from:
Once After - an event happens once only. Use this option to create an
event that starts after a certain length of time.
Continuous - an event is continuously repeated at specified time intervals.
You can use this, for example, to simulate cyclic work of a factory machine.
On Key Press
Key Click in this box and press the key to link it to your event.
Trigger On Defines how the event is triggered. Choose from:
Key Up - an event is triggered after you press and release the key.
Key Down - an event is triggered as soon as you press the key down.
Key Pressed - an event is triggered while the key is pressed. This option
allows you to use a key press event together with Boolean operators. For
example, you can AND this event to a timer event.
On Collision
Selection to Collide With Click the Set button, and use the shortcut menu
to define the collision objects:
Clear - clears your currently selected collision objects.
Set From Current Selection - sets the collision objects to your current
object selection in the Scene View.
NOTE This option is not available until you make a selection in the Scene
View.
Set From Current Selection Set - sets the collision objects to your
current search set or selection set.
Show This is a read-only box, showing the number of geometry objects selected
as collision objects.
Include the Effects of Gravity Check this check box if you want to include
gravity in collision. If this option is used, hitting floor when walking across
it, for example, will trigger your event.
Overview of the Animator Tool | 517