2012

Table Of Contents
If you drop them onto the viewpoint animation icon itself, then the
viewpoints will become frames at the end of the animation, but you can
drop the viewpoints anywhere on the expanded animation to put them
where you wish.
5 At this point, you can use the Playback Position slider on the
Playback panel of the Animation tab to move backward and forward
through the viewpoint animation to see how it looks.
6 You can edit any of the viewpoints inside the viewpoint animation (see
Edit Viewpoints (page 447) for details on this), or you can add more
viewpoints, delete them, move them around, add cuts, and
edit the an-
imation itself
(page 472) until you are happy with the viewpoint
animation.
7 Once you have several viewpoint animations, you can drag and drop
them onto a master viewpoint animation to compose more complex
combinations of animations, just like dragging and dropping viewpoints
onto an animation as a frame.
To edit a viewpoint animation
1 If necessary, display the Saved Viewpoints window (click View tab
Workspace panel Windows drop-down Saved Viewpoints).
2 In the Saved Viewpoints window, right-click the viewpoint animation
you want to modify and select Edit.
3 In the Edit Animation dialog box, in the Duration text box, type
the desired duration in seconds.
4 If you want the viewpoint animation to play continuously, select the
Loop Playback check box.
5 From the Smoothing drop-down list, select the type of smoothing you
want the viewpoint animation to use.
None means that the camera will move from one frame to the next
without any attempt at smoothing out the corners.
Synchronize Angular/Linear Speeds will smooth the differences
between the speeds of each frame in the animation, resulting in a less
jerky animation.
472 | Chapter 9 Record and Play Animations