2012

Table Of Contents
Using third person in connection with collision and gravity makes this a very
powerful function, allowing you to visualize exactly how a person would
interact with the intended design.
You can customize settings, such as avatar selection, dimension, and
positioning, for the current viewpoint or as a global option.
When third person view is turned on, rendering prioritization is changed so
that objects around the camera or avatar are displayed with much higher detail
than normal. The size of the region of high detail is based on collision volume
radius, speed of movement (needing to see what is about to be walked into)
and the distance of the camera behind the avatar (in order to see what the
avatar is interacting with).
To toggle third person view
1 Click Viewpoint tab Navigate panel Realism drop-down
Third Person check box.
Menu: Classic user interface: ViewpointNavigation ToolsThird
Person
Command entry: CTRL + T
314 | Chapter 5 Explore Your Model