2012

Table Of Contents
The dimensions of the collision volume can be customized for the current
viewpoint or as a global option.
NOTE Collision can only be used with the Walk and Fly navigation tools.
When collision is turned on, rendering prioritization is changed so that objects
around the camera or avatar are displayed with much higher detail than
normal. The size of the region of high detail is based on collision volume
radius and speed of movement (needing to see what is about to be walked
into).
To toggle collision
1 When using the Walk or Fly tool, click Viewpoint tab Navigate
panel Realism drop-down
Collision check box.
Menu: Classic user interface: Viewpoint Navigation Tools Collision
Command entry: CTRL + D
Third Person View
This function allows you to navigate scene from a third person perspective.
When third person is activated, you will be able to see an avatar which is a
representation of yourself within the 3D model. Whilst navigating you will
be controlling the avatar's interaction with the current scene.
Control the Realism of Your Navigation | 313