2011

Table Of Contents
NOTE If you need to add additional items to already attached tasks, click the Append Selection option on the
shortcut menu, otherwise any previous task attachments will be overridden.
Use Rules to Attach Tasks
Attaching tasks manually could take a long time. It is a good practice to either user task names, which correspond
to Selection Tree layers, or create selection and search sets that correspond to the task names. If this is the case,
then you can apply predefined and custom-made rules to instantly attach tasks to objects in the model.
Predefined Rules
Items By Task Name. Choose this rule to attach each geometry item in the model to each task with the same
name in the specified column. The default is to use the Task Name column.
Selection Sets By Task Name. Choose this rule to attach each Selection and Search Set in the model to each
task with the same name in the specified column. The default is to use the Task Name column.
Layers By Task Name. Choose this rule to attach each layer in the model to each task with the same name
in the specified column. The default is to use the Task Name column.
Attach Items to Task by Category/Property. Choose this rule to attach each item in the model with the defined
property, to each task with the same name in the specified column. The default is to use the Task Name
column; however, you will also need to define the <category> and <property> values.
To add custom TimeLiner rules
1 From the Rules tab of the TimeLiner window, click the New button.
The Rules Editor dialog is displayed.
2 Enter a new name for your rule in the Rule name box.
NOTE If you choose not to enter a name, upon selecting a rule template the name of that template will be used.
3 From the Rule Templates list, choose a template from which your rule will be based upon.
NOTE The Attach Items to Tasks template is the one used for the first three pre-defined TimeLiner rules, that is,
Items, Selection Sets and Layers By Task Name.
The Attach Items to Tasks by Category/Property template enables you to specify a property within the model
scene. If a task has the same name as the specified property value in the model, then all items having that
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